You have the controls.
Control pitch, power, rudder and trim yourself. The flight model calculates lift, drag and stalls, so your inputs affect how the aircraft flies.
C152 FLIGHT SIMULATOR · iPHONE

01 / THE EXPERIENCE
MR Flight aims to capture what flying a light aircraft feels like. That means paying attention to how the C152 handles, the scenery around Vesivehmaa (EFLA), the cockpit procedures and the sounds you hear along the way. You fly the aircraft yourself, and it takes practice.
Control pitch, power, rudder and trim yourself. The flight model calculates lift, drag and stalls, so your inputs affect how the aircraft flies.
Check your instruments and look outside. Wind and gusts change the way the aircraft responds, especially as you get closer to the ground.
Want another go at that landing? Review your flight, return to an earlier point and try again. You can practise one part or fly the whole circuit.
02 / YOUR NEXT FLIGHT
Start on the ground or go straight to the part you want to practise. Choose the apron, runway, final approach or downwind leg.
ON FINAL
Start on final, facing the runway. Adjust pitch and power, keep an eye on your airspeed and practise the flare and touchdown.
Choose runway 07 or 25.

03 / VESIVEHMAA AIRFIELD
Fly at Vesivehmaa (EFLA) in southern Finland. The airfield has a longer runway, a shorter cross-runway, aircraft parking and buildings around the apron.

07 / 25 · LONGER RUNWAY
Use the longer runway to practise a steady approach. Work on your airspeed, stay lined up and get used to the flare.
18 / 36 · SHORTER RUNWAY
The shorter runway leaves less room for the landing. Approach speed and where you touch down matter more.
Simplified runway illustrations, not an airfield chart.
AROUND THE APRON
The apron is where the aircraft park. The nearby buildings have been updated to make this part of the airfield easier to recognise from the ground.
04 / THE FLIGHT MODEL
The Cessna 152 is the reference for our flight model. The aim is to match its handling as closely as possible, from taxi and takeoff to slow flight and landing. The model calculates the forces on the aircraft as you fly, including the effects of wind and changing airflow.
Lift and drag change with airspeed, angle of attack and flap position. Thrust changes with power, speed and air density. Together, these determine how the aircraft climbs, descends and accelerates.
Ailerons, elevator and rudder act on the aircraft together. The model includes sideslip and adverse yaw, the tendency for aileron input to yaw the nose opposite the intended turn. Rudder helps keep a turn coordinated.
Elevator trim changes the aircraft’s pitch balance. Flaps move gradually and affect lift, drag and pitch, so changing the landing configuration calls for adjustments to power and controls.
Near a stall, airflow, lift and drag are calculated separately for each wing. Unequal airflow can produce a wing drop and rotation. Flow separation and recovery take time, and the tail’s control response changes too.
Induced drag reduces close to the ground. This affects how the aircraft behaves just above the runway during takeoff and the landing flare.
The nosewheel and main wheels have separate ground contacts. Steering, braking, tyre grip and landing-gear loads affect the ground roll and the transition between flying and being on the ground.
Wind is calculated at the aircraft’s position and changes with height above the ground. Headwinds, tailwinds and crosswinds affect your ground track and the corrections needed on approach.
Gusts vary over time and distance. The wings and tail sample the airflow at different points, so a gust can affect pitch, roll and yaw as well as airspeed.
Near the ground, the model uses the surrounding forest to estimate wind shelter and disturbed air on its downwind side. These effects depend on wind direction, distance from the trees and height above them.
Sun-warmed ground can produce rising air, with sinking air around it. Surface type, sunshine and soil moisture affect the modelled thermals. The rising air changes over time and drifts with the wind.
The shape of the ground changes the local airflow. The model estimates how wind is deflected over the terrain, including upward and downward movement near slopes.
Choose the wind and weather for your session. A retry keeps the same weather sequence, so you can try an approach again in the same conditions, or choose a new gust sequence for a different flight.
The model has not been validated against the individual OH-CIP aircraft. Aircraft-specific spin entry and recovery remain unvalidated.
05 / PLANNED FEATURES
Here are some of the things we plan to add to MR Flight. There are no release dates yet.
Fly with other people in the same session.
Computer-controlled aircraft taking off, flying circuits and landing around you.
New airfields and areas to fly in.
Different aircraft to fly and get to know.
Radio calls as part of your flight.
BEFORE YOU FLY
MR Flight is free to download and has no ads. Flying requires a subscription of €3.99 every three months. Eligible new subscribers get a 7-day free trial. Prices may differ by region. Apple shows your price and trial offer before you subscribe.
No, but expect to spend some time learning. You will need to get used to the controls, watch your airspeed and use the controls together. The simulator is meant to be challenging, whether you have flown before or are starting from scratch.
Use the Report a bug form and briefly describe what went wrong.
Visit the Wishlist to send us your idea or vote for a listed feature. We read suggestions privately and choose which ones to add to the voting list.
Email markusrantanen1998@hotmail.com. Tell us what happened. Your iPhone model, iOS version and app version can help us work out the problem.
MR FLIGHT FOR iPHONE
€3.99 / 3 months
7 days free for eligible new subscribers.
Free to download. Flying requires a subscription, which renews every three months unless cancelled. Manage or cancel it in your Apple Account settings. Your local price is shown in the App Store.
MR Flight Simulator for iPhone