C152 FLIGHT SIMULATOR · iPHONE

One more
circuit.

A C152 simulator for iPhone.
Inspired by real flying. No ads.

MR Flight cockpit view on approach to the runway at Vesivehmaa
VESIVEHMAA, FINLANDEFLA / RWY 07 & 25
SIMULATOR CAPTURE
C152 A classic light aircraft04 Starting pointsEFLA Vesivehmaa, Finland€3.99 / 3 MONTHS

01 / THE EXPERIENCE

A closer look
at real flying.

MR Flight aims to capture what flying a light aircraft feels like. That means paying attention to how the C152 handles, the scenery around Vesivehmaa (EFLA), the cockpit procedures and the sounds you hear along the way. You fly the aircraft yourself, and it takes practice.

You have the controls.

Control pitch, power, rudder and trim yourself. The flight model calculates lift, drag and stalls, so your inputs affect how the aircraft flies.

Keep an eye on the weather.

Check your instruments and look outside. Wind and gusts change the way the aircraft responds, especially as you get closer to the ground.

Try it again.

Want another go at that landing? Review your flight, return to an earlier point and try again. You can practise one part or fly the whole circuit.

02 / YOUR NEXT FLIGHT

Pick your starting point.

Start on the ground or go straight to the part you want to practise. Choose the apron, runway, final approach or downwind leg.

ON FINAL

Practise the approach and landing.

Start on final, facing the runway. Adjust pitch and power, keep an eye on your airspeed and practise the flare and touchdown.

Final · Flare · Touchdown

Choose runway 07 or 25.

C152 cockpit on final approach to runway 07 at Vesivehmaa
Final start · Approach to runway 07

03 / VESIVEHMAA AIRFIELD

One airfield.
Two runways.

Fly at Vesivehmaa (EFLA) in southern Finland. The airfield has a longer runway, a shorter cross-runway, aircraft parking and buildings around the apron.

MR Flight scenery around Vesivehmaa airfield
EFLA / LAHTI–VESIVEHMAA · SIMULATOR CAPTURE

07 / 25 · LONGER RUNWAY

More room to practise.

Use the longer runway to practise a steady approach. Work on your airspeed, stay lined up and get used to the flare.

18 / 36 · SHORTER RUNWAY

A shorter landing.

The shorter runway leaves less room for the landing. Approach speed and where you touch down matter more.

Simplified runway illustrations, not an airfield chart.

AROUND THE APRON

Around the apron.

The apron is where the aircraft park. The nearby buildings have been updated to make this part of the airfield easier to recognise from the ground.

04 / THE FLIGHT MODEL

Built around
the Cessna 152.

The Cessna 152 is the reference for our flight model. The aim is to match its handling as closely as possible, from taxi and takeoff to slow flight and landing. The model calculates the forces on the aircraft as you fly, including the effects of wind and changing airflow.

The aircraft

Pitch, power and airspeed

Lift and drag change with airspeed, angle of attack and flap position. Thrust changes with power, speed and air density. Together, these determine how the aircraft climbs, descends and accelerates.

Control coordination

Ailerons, elevator and rudder act on the aircraft together. The model includes sideslip and adverse yaw, the tendency for aileron input to yaw the nose opposite the intended turn. Rudder helps keep a turn coordinated.

Trim and flaps

Elevator trim changes the aircraft’s pitch balance. Flaps move gradually and affect lift, drag and pitch, so changing the landing configuration calls for adjustments to power and controls.

Slow flight and stalls

Near a stall, airflow, lift and drag are calculated separately for each wing. Unequal airflow can produce a wing drop and rotation. Flow separation and recovery take time, and the tail’s control response changes too.

Ground effect

Induced drag reduces close to the ground. This affects how the aircraft behaves just above the runway during takeoff and the landing flare.

Taxi, takeoff and touchdown

The nosewheel and main wheels have separate ground contacts. Steering, braking, tyre grip and landing-gear loads affect the ground roll and the transition between flying and being on the ground.

Wind and weather

Wind with height

Wind is calculated at the aircraft’s position and changes with height above the ground. Headwinds, tailwinds and crosswinds affect your ground track and the corrections needed on approach.

Gusts across the aircraft

Gusts vary over time and distance. The wings and tail sample the airflow at different points, so a gust can affect pitch, roll and yaw as well as airspeed.

Mechanical turbulence

Near the ground, the model uses the surrounding forest to estimate wind shelter and disturbed air on its downwind side. These effects depend on wind direction, distance from the trees and height above them.

Thermals on sunny days

Sun-warmed ground can produce rising air, with sinking air around it. Surface type, sunshine and soil moisture affect the modelled thermals. The rising air changes over time and drifts with the wind.

Airflow over terrain

The shape of the ground changes the local airflow. The model estimates how wind is deflected over the terrain, including upward and downward movement near slopes.

Conditions you can repeat

Choose the wind and weather for your session. A retry keeps the same weather sequence, so you can try an approach again in the same conditions, or choose a new gust sequence for a different flight.

The model has not been validated against the individual OH-CIP aircraft. Aircraft-specific spin entry and recovery remain unvalidated.

05 / PLANNED FEATURES

What’s next

Here are some of the things we plan to add to MR Flight. There are no release dates yet.

Multiplayer

Fly with other people in the same session.

AI air traffic

Computer-controlled aircraft taking off, flying circuits and landing around you.

More maps

New airfields and areas to fly in.

More aircraft

Different aircraft to fly and get to know.

Radio communications

Radio calls as part of your flight.

BEFORE YOU FLY

Common
questions.

How much does MR Flight cost?

MR Flight is free to download and has no ads. Flying requires a subscription of €3.99 every three months. Eligible new subscribers get a 7-day free trial. Prices may differ by region. Apple shows your price and trial offer before you subscribe.

Do I need flight experience?

No, but expect to spend some time learning. You will need to get used to the controls, watch your airspeed and use the controls together. The simulator is meant to be challenging, whether you have flown before or are starting from scratch.

Where can I report a bug?

Use the Report a bug form and briefly describe what went wrong.

Where can I suggest a feature?

Visit the Wishlist to send us your idea or vote for a listed feature. We read suggestions privately and choose which ones to add to the voting list.

How can I get support?

Email markusrantanen1998@hotmail.com. Tell us what happened. Your iPhone model, iOS version and app version can help us work out the problem.

MR FLIGHT FOR iPHONE

Fly without ads.

€3.99 / 3 months

7 days free for eligible new subscribers.

Free to download. Flying requires a subscription, which renews every three months unless cancelled. Manage or cancel it in your Apple Account settings. Your local price is shown in the App Store.

MR Flight Simulator for iPhone